Phase 07Geometry, assets, and not shipping 40MB351 of 434
An asset pipeline you can re-run
A script that takes what came out of Blender and produces something you would be willing to serve, with the budget asserted rather than hoped for.
Build40 minAI implements
Build this in your own editor
This one runs on your machine rather than in the browser workbench. Work to the outcomes below, then come back and mark it complete.
You should now be able to
- Automate mesh and texture optimisation with gltf-transform
- Fail a build when an asset exceeds its budget
- Keep the source asset and the shipped asset separate
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