Phase 07Geometry, assets, and not shipping 40MB347 of 434
Ten thousand of something, one draw call
InstancedMesh, a per-instance matrix, and the frustum culling gotcha that makes your instances vanish.
Build45 minAI implements
Build this in your own editor
This one runs on your machine rather than in the browser workbench. Work to the outcomes below, then come back and mark it complete.
You should now be able to
- Render thousands of objects in a single draw call
- Set per-instance transforms and colours
- Diagnose instances that disappear at the edge of the frame
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