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Immersive Web > Light, motion and the feel of weightCamera paths that do not make people ill
Phase 07Light, motion and the feel of weight364 of 434

Camera paths that do not make people ill

Move the camera along a curve, keep the horizon honest, and learn where a cut beats a move.

Build40 minAI pair

Build this in your own editor

This one runs on your machine rather than in the browser workbench. Work to the outcomes below, then come back and mark it complete.

You should now be able to

  • Animate a camera along a spline with a separate look-at target
  • Avoid roll, sudden field-of-view changes and unmotivated motion
  • Provide a still or reduced version of every camera move
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