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ArcadeLatency Budget
Arcade

Latency Budget

Phase 06 · System DesignPlayable

Split 200ms across DNS, TLS, TTFB, download and render without cheating physics.

Allocation
Waterfall
240/ 200ms40ms over
DNS 20TLS 30TTFB 70Download 60Render 60
Verdict1 problem
  • 240ms exceeds the 200ms budget.Take 40ms out of the stages with the most slack before arguing about the floors.

Floors: DNS 5, TLS 10, TTFB 30. Ceiling: Render 80. Win with a total of 200ms or less and nothing in the verdict list.